mirror of
https://github.com/TomHodson/tomhodson.github.com.git
synced 2025-06-26 10:01:18 +02:00
port pointcloud to webcomponent
This commit is contained in:
parent
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commit
2e05be2a70
@ -2,7 +2,6 @@
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title: Replacing an image colour with transparency
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layout: post
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excerpt: What happens if you convert an RGB image to RGBA by pretending it was sitting on a white background?
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draft: true
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images: /assets/blog/alpha_test
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thumbnail: /assets/blog/alpha_test/thumbnail.png
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@ -101,94 +101,75 @@ Click and drag to spin me around. It didn't really capture my nose very well, I
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<figure>
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<img class="no-wc" src="{{page.assets}}/rear_stereo/point_cloud_preview.png">
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<canvas style ="width: 100%;" id="canvas-id-1"></canvas>
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<point-cloud-viewer model="/assets/blog/heic_depth_map/rear_stereo/pointcloud.pcd" camera = '{"type":"perspective","position":[-3.598,-0.4154,1.971],"rotation":[0.2078,-1.06,0.1819],"zoom":1,"target":[0,0,0]}'>
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</point-cloud-viewer>
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<figcaption class="no-wc">If you have JS enabled this is interactive.</figcaption>
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<figcaption class="has-wc">An interactive point cloud view.</figcaption>
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</figure>
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<script type="module">
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { DragControls } from "three/addons/controls/DragControls.js";
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import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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// import * as THREE from "three";
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// import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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// import { DragControls } from "three/addons/controls/DragControls.js";
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// import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
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// import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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init('canvas-id-1', '{{page.assets}}/rear_stereo/pointcloud.pcd');
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init('canvas-id-2', '{{page.assets}}/front_facing/pointcloud.pcd');
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// init('canvas-id-1', '{{page.assets}}/rear_stereo/pointcloud.pcd');
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// init('canvas-id-2', '{{page.assets}}/front_facing/pointcloud.pcd');
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function init(canvas_id, url) {
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let render, gui, orbitControls;
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let canvas = document.getElementById(canvas_id);
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const loader = new PCDLoader();
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let scene = new THREE.Scene();
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scene.add( new THREE.AxesHelper( 1 ) );
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// function init(canvas_id, url) {
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// let render, gui, orbitControls;
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// let canvas = document.getElementById(canvas_id);
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// const loader = new PCDLoader();
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// let scene = new THREE.Scene();
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// scene.add( new THREE.AxesHelper( 1 ) );
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loader.load(url, function ( points ) {
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points.geometry.center();
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points.geometry.rotateZ( -Math.PI/2 );
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points.name = 'depth_map';
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scene.add( points );
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points.material.color = new THREE.Color(0x999999);
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points.material.size = 0.001
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render();
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} );
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// --- Scene ---
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const aspect = canvas.clientWidth / canvas.clientHeight;
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let camera = new THREE.PerspectiveCamera( 30, aspect, 0.01, 40 );
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camera.position.set( -2, 2, 3);
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camera.lookAt(0, 0, 0);
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// --- Renderer (use the existing canvas) ---
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let renderer = new THREE.WebGLRenderer({ alpha: true, canvas: canvas, antialias: true });
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renderer.setSize(canvas.clientWidth, canvas.clientHeight,);
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render = () => renderer.render(scene, camera);
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// --- OrbitControls ---
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orbitControls = new OrbitControls(camera, renderer.domElement);
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orbitControls.addEventListener( 'change', render);
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 0.7);
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dirLight.position.set(5, 5, 10);
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scene.add(dirLight);
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window.addEventListener('resize', onWindowResize, false);
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function onWindowResize() {
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(canvas.clientWidth, canvas.clientHeight);
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}
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// const elem = document.querySelector('#screenshot');
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// elem.addEventListener('click', () => {
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// loader.load(url, function ( points ) {
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// points.geometry.center();
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// points.geometry.rotateZ( -Math.PI/2 );
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// points.name = 'depth_map';
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// scene.add( points );
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// points.material.color = new THREE.Color(0x999999);
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// points.material.size = 0.001
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// render();
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// canvas.toBlob((blob) => {
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// saveBlob(blob, `screencapture-${canvas.width}x${canvas.height}.png`);
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// });
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// } );
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// const saveBlob = (function() {
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// const a = document.createElement('a');
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// document.body.appendChild(a);
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// a.style.display = 'none';
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// return function saveData(blob, fileName) {
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// const url = window.URL.createObjectURL(blob);
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// console.log(url);
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// a.href = url;
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// a.download = fileName;
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// a.click();
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// };
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// }());
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// // --- Scene ---
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// const aspect = canvas.clientWidth / canvas.clientHeight;
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// let camera = new THREE.PerspectiveCamera( 30, aspect, 0.01, 40 );
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// camera.position.set( -2, 2, 3);
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// camera.lookAt(0, 0, 0);
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}
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// // --- Renderer (use the existing canvas) ---
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// let renderer = new THREE.WebGLRenderer({ alpha: true, canvas: canvas, antialias: true });
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// renderer.setSize(canvas.clientWidth, canvas.clientHeight,);
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// render = () => renderer.render(scene, camera);
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// // --- OrbitControls ---
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// orbitControls = new OrbitControls(camera, renderer.domElement);
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// orbitControls.addEventListener( 'change', render);
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// const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
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// scene.add(ambientLight);
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// const dirLight = new THREE.DirectionalLight(0xffffff, 0.7);
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// dirLight.position.set(5, 5, 10);
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// scene.add(dirLight);
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// window.addEventListener('resize', onWindowResize, false);
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// function onWindowResize() {
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// camera.aspect = canvas.clientWidth / canvas.clientHeight;
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// camera.updateProjectionMatrix();
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// renderer.setSize(canvas.clientWidth, canvas.clientHeight);
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// }
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// }
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</script>
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## Update
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@ -207,6 +188,8 @@ The depth information, while lower resolution, is much better. My nose really po
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<figure>
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<img class="no-wc" src="{{page.assets}}/front_facing/point_cloud_preview.png">
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<canvas style ="width: 100%;" id="canvas-id-2"></canvas>
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<point-cloud-viewer model="/assets/blog/heic_depth_map/front_facing/pointcloud.pcd" camera = '{"type":"perspective","position":[-3.682,0.3606,1.82],"rotation":[-0.1955,-1.104,-0.1751],"zoom":1,"target":[0,0,0]}'>
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</point-cloud-viewer>
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<figcaption class="no-wc">If you have JS enabled this is interactive.</figcaption>
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<figcaption class="has-wc">An interactive point cloud view.</figcaption>
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</figure>
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height: 100%;
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}
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outline-model-viewer {
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outline-model-viewer,
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point-cloud-viewer {
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width: 100%;
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min-height: 300px;
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display: flex;
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85
assets/js/outline-model-viewer/PointCloudViewer.js
Normal file
85
assets/js/outline-model-viewer/PointCloudViewer.js
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@ -0,0 +1,85 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { PCDLoader } from "three/addons/loaders/PCDLoader.js";
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import { Timer } from "three/addons/Addons.js";
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import {
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componentHTML,
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setupThreeJS,
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deserialiseCamera,
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deserialiseControls,
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} from "./helpers.js";
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export class PointCloudViewer extends HTMLElement {
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constructor() {
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super();
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this.isVisible = true;
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this.shadow = this.attachShadow({ mode: "open" });
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}
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connectedCallback() {
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const { container, canvas, scene, renderer, gui } = setupThreeJS(this);
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const loader = new PCDLoader();
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scene.add(new THREE.AxesHelper(1));
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const model = this.getAttribute("model");
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const render = () => renderer.render(scene, this.camera);
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this.render = render;
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loader.load(model, function (points) {
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points.material.size = 0.05;
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gui
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.add(points.material, "size", 0.01, 0.2)
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.name("Point Size")
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.onChange(render);
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points.geometry.center();
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points.geometry.rotateZ(-Math.PI / 2);
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points.name = "depth_map";
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scene.add(points);
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points.material.color = new THREE.Color(0x999999);
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render();
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console.log("Model Loaded.");
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});
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// --- OrbitControls ---
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this.controls = new OrbitControls(this.camera, renderer.domElement);
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this.controls.addEventListener("change", render);
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.25;
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this.controls.autoRotate = true;
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deserialiseControls(this);
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canvas.addEventListener("click", () => {
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this.controls.autoRotate = false;
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});
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 0.7);
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dirLight.position.set(5, 5, 10);
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scene.add(dirLight);
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window.addEventListener("resize", onWindowResize, false);
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function onWindowResize() {
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this.camera.aspect = canvas.clientWidth / canvas.clientHeight;
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this.camera.updateProjectionMatrix();
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renderer.setSize(canvas.clientWidth, canvas.clientHeight);
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}
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const timer = new Timer();
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const update = () => {
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if (this.isVisible) {
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timer.update();
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const delta = timer.getDelta();
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requestAnimationFrame(update);
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this.controls.update(delta);
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this.render();
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}
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};
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update();
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}
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}
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assets/js/outline-model-viewer/helpers.js
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210
assets/js/outline-model-viewer/helpers.js
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@ -0,0 +1,210 @@
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import * as THREE from "three";
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import GUI from "lil-gui";
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export function serialiseCamera(component) {
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const { camera, controls } = component;
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const position = Object.values(camera.position);
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const extractXYZ = ({ _x, _y, _z }) => [_x, _y, _z];
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const rotation = extractXYZ(camera.rotation);
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const fixed = (l) => l.map((x) => parseFloat(x.toPrecision(4)));
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return JSON.stringify({
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type: "perspective",
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fov: camera.fov,
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near: camera.near,
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far: camera.far,
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position: fixed(position),
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rotation: fixed(rotation),
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zoom: camera.zoom,
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target: fixed(Object.values(controls.target)),
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});
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}
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// Todo alllow isometric camera
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export function deserialiseCamera(component) {
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const { canvas, initial_camera_state } = component;
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const aspect = canvas.clientWidth / canvas.clientHeight;
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const camera = new THREE.PerspectiveCamera(30, aspect, 0.01, 40);
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if (!initial_camera_state) return;
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if (initial_camera_state.type !== "perspective") return;
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if (initial_camera_state.fov) camera.fov = initial_camera_state.fov;
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if (initial_camera_state.near) camera.near = initial_camera_state.near;
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if (initial_camera_state.far) camera.far = initial_camera_state.far;
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if (initial_camera_state.zoom) camera.zoom = initial_camera_state.zoom;
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if (initial_camera_state.position)
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camera.position.set(...initial_camera_state.position);
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if (initial_camera_state.rotation)
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camera.rotation.set(...initial_camera_state.rotation);
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camera.updateProjectionMatrix();
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return camera;
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}
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export function deserialiseControls(component) {
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const { controls, initial_camera_state } = component;
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if (initial_camera_state.target && controls.target)
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controls.target.set(...initial_camera_state.target);
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}
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const saveBlob = (function () {
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const a = document.createElement("a");
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document.body.appendChild(a);
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a.style.display = "none";
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return function saveData(blob, fileName) {
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const url = window.URL.createObjectURL(blob);
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console.log(url);
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a.href = url;
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a.download = fileName;
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a.click();
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};
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})();
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function takeScreenshot(component) {
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const { canvas, render } = component;
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render();
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canvas.toBlob((blob) => {
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saveBlob(blob, `screencapture-${canvas.width}x${canvas.height}.png`);
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});
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}
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function componentHTML(component_rect) {
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const { height } = component_rect;
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console.log("Height:", height);
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return `
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<div id="container">
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<span id = "clicked-item"></span>
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<!-- <button id="fullscreen-btn">⛶</button> --!>
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<canvas class = "object-viewer"></canvas>
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</div>
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<link rel="stylesheet" href="/node_modules/lil-gui/dist/lil-gui.min.css">
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<style>
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#container {
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position: relative;
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width: 100%;
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display: flex;
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flex-direction: column;
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border-radius: inherit;
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}
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#clicked-item {
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position: absolute;
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top: 10px;
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left: 10px;
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z-index: 10;
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font-size: 0.7em;
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background: none;
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border: none;
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color: var(--theme-text-color);
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opacity: 50%;
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}
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#fullscreen-btn {
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position: absolute;
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top: 10px;
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right: 10px;
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z-index: 10;
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font-size: 24px;
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background: none;
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border: none;
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cursor: pointer;
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color: var(--theme-text-color);
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}
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#fullscreen-btn:hover {
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color: var(--theme-subtle-outline);
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}
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.lil-gui .title {height: 2em;}
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.lil-gui.root {
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margin-top: calc(${height}px - 2em);
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width: 100%;
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z-index: 1;
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--background-color: none;
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--text-color: var(--theme-text-color);
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--title-background-color: none;
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--title-text-color: var(--theme-text-color);
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--widget-color: var(--theme-subtle-outline);
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--hover-color: lightgrey;
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--focus-color: lightgrey;
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--number-color: #2cc9ff;
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--string-color: #a2db3c;
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}
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.lil-gui button {
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border: var(--theme-subtle-outline) 1px solid;
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}
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.lil-gui .controller.string input {
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background-color: var(--theme-subtle-outline);
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color: var(--theme-text-color);
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}
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canvas {
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position: absolute;
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width: 100%;
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height: ${height}px;
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border-radius: inherit;
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}
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</style>
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`;
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}
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// Usage const { container, canvas, scene, gui } = setupThreeJS(this);
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function setupThreeJS(component) {
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const component_rect = component.getBoundingClientRect();
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// Create the component HTML
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component.shadow.innerHTML = componentHTML(component_rect);
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component.container = component.shadow.querySelector("div#container");
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component.canvas = component.shadow.querySelector("canvas");
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const canvas_rect = component.canvas.getBoundingClientRect();
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if (component.getAttribute("camera")) {
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component.initial_camera_state = JSON.parse(
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component.getAttribute("camera")
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);
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component.removeAttribute("camera");
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}
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component.camera = deserialiseCamera(component);
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component.scene = new THREE.Scene();
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component.renderer = new THREE.WebGLRenderer({
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canvas: component.canvas,
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alpha: true,
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});
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component.renderer.setPixelRatio(window.devicePixelRatio);
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component.renderer.setSize(canvas_rect.width, canvas_rect.height, false);
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component.gui = new GUI({
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title: "Settings",
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container: component.container,
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injectStyles: true,
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closeFolders: true,
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});
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if ((component.getAttribute("debug") || "closed") !== "open")
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component.gui.close();
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const params = {
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printCamera: () => console.log(serialiseCamera(component)),
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screenshot: () => takeScreenshot(component),
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resetCamera: () => {
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deserialiseCamera(component);
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component.render();
|
||||
},
|
||||
};
|
||||
|
||||
component.gui.add(params, "printCamera").name("Print Viewport State");
|
||||
component.gui.add(params, "screenshot").name("Take Screenshot");
|
||||
component.gui.add(params, "resetCamera").name("Reset Viewport");
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
export { componentHTML, setupThreeJS };
|
@ -12,9 +12,14 @@ import { FXAAShader } from "three/addons/shaders/FXAAShader.js";
|
||||
import { Timer } from "three/addons/Addons.js";
|
||||
|
||||
import GUI from "lil-gui";
|
||||
import { componentHTML, setupThreeJS, serialiseCamera } from "./helpers.js";
|
||||
import { CustomOutlinePass } from "./CustomOutlinePass.js";
|
||||
import FindSurfaces from "./FindSurfaces.js";
|
||||
|
||||
import { PointCloudViewer } from "./PointCloudViewer.js";
|
||||
|
||||
customElements.define("point-cloud-viewer", PointCloudViewer);
|
||||
|
||||
// Todo:
|
||||
// Swap in the version of this code that has a debug GUI behind a flag
|
||||
// Consider support for transparent objects by rendering them as a wireframe in the color and excluding them from the edge pass.
|
||||
@ -59,26 +64,11 @@ function printGLTFScene(scene, maxDepth = 3, depth = 0, indent = 0) {
|
||||
});
|
||||
}
|
||||
|
||||
const serialiseCamera = (camera, controls) => {
|
||||
const position = Object.values(camera.position);
|
||||
const extractXYZ = ({ _x, _y, _z }) => [_x, _y, _z];
|
||||
const rotation = extractXYZ(camera.rotation);
|
||||
const fixed = (l) => l.map((x) => parseFloat(x.toPrecision(4)));
|
||||
return JSON.stringify({
|
||||
position: fixed(position),
|
||||
rotation: fixed(rotation),
|
||||
zoom: camera.zoom,
|
||||
target: fixed(Object.values(controls.target)),
|
||||
});
|
||||
};
|
||||
|
||||
export class OutlineModelViewer extends HTMLElement {
|
||||
constructor() {
|
||||
super();
|
||||
this.isVisible = true; // Track visibility
|
||||
this.isVisible = true;
|
||||
this.shadow = this.attachShadow({ mode: "open" });
|
||||
|
||||
// Mouse and raycaster
|
||||
this.raycaster = new THREE.Raycaster();
|
||||
this.mouse = new THREE.Vector2();
|
||||
this.intersectedObject = null; // Store currently intersected object
|
||||
@ -95,8 +85,7 @@ export class OutlineModelViewer extends HTMLElement {
|
||||
const mul = 2;
|
||||
|
||||
let component_rect = this.getBoundingClientRect();
|
||||
|
||||
this.render(component_rect.height);
|
||||
this.shadow.innerHTML = componentHTML(component_rect);
|
||||
|
||||
const model_path = this.getAttribute("model");
|
||||
const spin = (this.getAttribute("spin") || "true") === "true";
|
||||
@ -492,87 +481,6 @@ export class OutlineModelViewer extends HTMLElement {
|
||||
}
|
||||
document.addEventListener("fullscreenchange", onFullScreenChange);
|
||||
}
|
||||
|
||||
render(height) {
|
||||
this.shadow.innerHTML = `
|
||||
<div id="container">
|
||||
<span id = "clicked-item"></span>
|
||||
<!-- <button id="fullscreen-btn">⛶</button> --!>
|
||||
<canvas class = "object-viewer"></canvas>
|
||||
</div>
|
||||
<link rel="stylesheet" href="/node_modules/lil-gui/dist/lil-gui.min.css">
|
||||
<style>
|
||||
|
||||
#container {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border-radius: inherit;
|
||||
}
|
||||
|
||||
#clicked-item {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
z-index: 10;
|
||||
font-size: 0.7em;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--theme-text-color);
|
||||
opacity: 50%;
|
||||
}
|
||||
|
||||
#fullscreen-btn {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
z-index: 10;
|
||||
font-size: 24px;
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
color: var(--theme-text-color);
|
||||
}
|
||||
|
||||
#fullscreen-btn:hover {
|
||||
color: var(--theme-subtle-outline);
|
||||
}
|
||||
|
||||
.lil-gui .title {height: 2em;}
|
||||
.lil-gui.root {
|
||||
margin-top: calc(${height}px - 2em);
|
||||
width: 100%;
|
||||
z-index: 1;
|
||||
--background-color: none;
|
||||
--text-color: var(--theme-text-color);
|
||||
--title-background-color: none;
|
||||
--title-text-color: var(--theme-text-color);
|
||||
--widget-color: var(--theme-subtle-outline);
|
||||
--hover-color: lightgrey;
|
||||
--focus-color: lightgrey;
|
||||
--number-color: #2cc9ff;
|
||||
--string-color: #a2db3c;
|
||||
}
|
||||
|
||||
.lil-gui button {
|
||||
border: var(--theme-subtle-outline) 1px solid;
|
||||
}
|
||||
|
||||
.lil-gui .controller.string input {
|
||||
background-color: var(--theme-subtle-outline);
|
||||
color: var(--theme-text-color);
|
||||
}
|
||||
|
||||
canvas {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: ${height}px;
|
||||
border-radius: inherit;
|
||||
}
|
||||
</style>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define("outline-model-viewer", OutlineModelViewer);
|
||||
|
Loading…
x
Reference in New Issue
Block a user