add drafts

This commit is contained in:
Tom 2023-10-12 16:56:38 +02:00
parent 682b031b0d
commit 587fda9522
4 changed files with 117 additions and 15 deletions

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Lego Breadboard mount: https://www.thingiverse.com/thing:3622179
Custom gears: https://www.thingiverse.com/thing:4258996
Lego N20 motor mount https://www.thingiverse.com/thing:3968044
Custom part designer: https://marian42.de/partdesigner https://github.com/marian42/partdesigner

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https://marian42.de/partdesigner/

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---
title: My First Half Marathon
title: Running ideas draft post
layout: post
image: /assets/blog/running/time_vs_distance.svg
social_image: /assets/blog/running/time_vs_distance.png
alt: A scatter graph of run time vs run distance for all my runs on strava. It shows that I mainly run between 5 and 6 min per kilometer, regardless of distance
alt: This shouldn't get committed, it's just a grab bag of ideas for running blog posts.
---
I just ran my first half marathon. To celebrate the occasion I'm going to have a look at my historical run data.
<figure>
<img src="/assets/blog/running/time_vs_distance_plus_hist.svg"/>
<figcaption>
</figcaption>
</figure>
- download all my runs from strava
- scatter them on a (distance, time) plot
- plot the (distance, time) curves predicted by the V02 max tables in the running book
[x] download all my runs from strava
[x] scatter them on a (distance, time) plot
[x] plot the (distance, time) curves predicted by the V02 max tables in the running book
- interpolate the table to get a smooth function parametrized by V02max
- fit that to my data
@ -24,5 +16,8 @@ I just ran my first half marathon. To celebrate the occasion I'm going to have a
- and/or weight by time to get a better estimate of current V02max
Extensions:
- download heart rate data and make a histogram per hour of the day
- could map radius to heart rate and angle to hour of day to make a nice figure
[x] download heart rate data and make a histogram per hour of the day
[ ] Check that it uses local time not UTC
[x] could map radius to heart rate and angle to hour of day to make a nice figure
garmin db: https://github.com/tcgoetz/GarminDB/tree/master

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---
title: Vase Generator
excerpt: |
head: |
<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.156.1/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.156.1/examples/jsm/"
}
}
</script>
layout: post
hide_image: true # Only use this image for static previews
image: /assets/blog/toothbrush_shelf/spin.gif
alt: A render of a 3D printed shelf sitting above a shaver outlet, it spins slowly.
---
Other vase generators: https://www.vasedjinn.com/
http://daisyvases.com/
https://threejs.org/examples/webgl_geometry_shapes
want to port code from https://github.com/TomHodson/VaseExtruder
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
let mixer;
// Get background color of the body element
const body = document.getElementsByTagName("body")[0];
const style = window.getComputedStyle(body);
const background_color = style.getPropertyValue("background-color");
// create the scene and the camera
const scene = new THREE.Scene();
scene.background = new THREE.Color(background_color);
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const canvas = document.getElementById("threejs");
const renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true, powerPreference: "low-power"});
renderer.setPixelRatio( window.devicePixelRatio );
// setup the controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.load( '/assets/blog/shelves/model/shelves.glb', function ( gltf ) {
const model = gltf.scene;
// model.position.set( 1, 1, 0 );
model.scale.set( 1, 1, 1 );
scene.add( model );
animate();
}, undefined, function ( e ) {
console.error( e );
} );
// const geometry = new THREE.BoxGeometry( 1, 1, 1 );
// const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
// const cube = new THREE.Mesh( geometry, material );
// scene.add( cube );
camera.position.z = 5;
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
}
animate();
</script>
<figure>
<canvas id = "threejs" style="width:100%"></canvas>
<figcaption>
Hey look, threeJS!
</figcaption>
</figure>