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add fxaa resolution slider
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d73df3b24a
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@ -33,53 +33,6 @@ const serialiseCamera = (camera, controls) => {
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});
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};
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const setupDebug = (container, customOutline, camera, controls) => {
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const gui = new GUI({
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title: "Settings",
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container: container,
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injectStyles: false,
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closeFolders: true,
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});
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gui.close();
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const uniforms = customOutline.fsQuad.material.uniforms;
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const params = {
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mode: { Mode: 0 },
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depthBias: uniforms.multiplierParameters.value.x,
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depthMult: uniforms.multiplierParameters.value.y,
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normalBias: uniforms.multiplierParameters.value.z,
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normalMult: uniforms.multiplierParameters.value.w,
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printCamera: () => console.log(serialiseCamera(camera, controls)),
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};
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gui.add(params, 'printCamera' );
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gui
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.add(params.mode, "Mode", {
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"Outlines + Shaded (default)": 0,
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"Shaded": 2,
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"Depth buffer": 3,
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"SurfaceID buffer": 4,
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"Outlines": 5,
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})
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.onChange(function (value) {
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uniforms.debugVisualize.value = value;
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});
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gui.add(params, "depthBias", 0.0, 5).onChange(function (value) {
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uniforms.multiplierParameters.value.x = value;
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});
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gui.add(params, "depthMult", 0.0, 20).onChange(function (value) {
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uniforms.multiplierParameters.value.y = value;
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});
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// gui.add(params, "normalBias", 0.0, 20).onChange(function (value) {
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// uniforms.multiplierParameters.value.z = value;
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// });
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// gui.add(params, "normalMult", 0.0, 10).onChange(function (value) {
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// uniforms.multiplierParameters.value.w = value;
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// });
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}
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class OutlineModelViewer extends HTMLElement {
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constructor() {
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super();
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@ -225,11 +178,49 @@ class OutlineModelViewer extends HTMLElement {
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window.addEventListener("resize", onWindowResize, false);
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setupDebug(
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this.shadow.querySelector("div#container"),
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customOutline,
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camera,
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controls);
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const gui = new GUI({
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title: "Settings",
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container: container,
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injectStyles: false,
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closeFolders: true,
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});
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gui.close();
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const uniforms = customOutline.fsQuad.material.uniforms;
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const params = {
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mode: { Mode: 0 },
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depthBias: uniforms.multiplierParameters.value.x,
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depthMult: uniforms.multiplierParameters.value.y,
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FXAA_resolution: 0.5,
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printCamera: () => console.log(serialiseCamera(camera, controls)),
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};
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gui.add(params, 'printCamera' );
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gui
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.add(params.mode, "Mode", {
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"Outlines + Shaded (default)": 0,
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"Shaded": 2,
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"Depth buffer": 3,
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"SurfaceID buffer": 4,
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"Outlines": 5,
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})
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.onChange(function (value) {
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uniforms.debugVisualize.value = value;
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});
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gui.add(params, "depthBias", 0.0, 5).onChange(function (value) {
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uniforms.multiplierParameters.value.x = value;
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});
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gui.add(params, "depthMult", 0.0, 20).onChange(function (value) {
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uniforms.multiplierParameters.value.y = value;
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});
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gui.add(params, "FXAA_resolution", 0.0, 2).onChange(value => {
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effectFXAA.uniforms["resolution"].value.set(
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value / canvas_rect.width,
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value / canvas_rect.height
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);})
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}
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