let w = 200; let stepsize = 1; let Nwalkers = 300; let fr = 30; let beta = 0.1; //beta = 0 chooses infinite temperature, beta = inf forces the walkers to go only towards the gradient let betaslider; let radio; let cw = 500; let canvas, src, pg; let walkerpos = [] let transparent; function proposal(pos) {} let img; let distfield; function preload() { img = loadImage('CV_image.png'); distfield = loadImage('CV_distfield.png'); } let dist, showdist, showtarget, showpaths, showwalkers; let step; let newpos; function setup() { console.log('canvas has size: ', img.width, img.height); canvas = createCanvas(img.width, img.height); canvas.parent('sketch-holder'); //pixelDensity(1); //let d = pixelDensity(); frameRate(fr); betaslider = createSlider(0, 1, 0.5, 0.0001); //betaslider.position(10, 10); betaslider.style('width', '80px'); showdist = createCheckbox('Show distance function', false); showtarget = createCheckbox('Show target image', false); showpaths = createCheckbox('Show paths', true); showwalkers = createCheckbox('Show walkers', true); overlay = createGraphics(windowWidth, windowHeight); overlay.pixelDensity(1); overlay.background(color(0,0,0,0)); dist = function(pos) { return distfield.get(pos.x, pos.y)[0]; } colorMode(HSL); walkers = []; for(let i = 0; i < Nwalkers; i += 1) { append(walkerpos, createVector(random(width), random(height))); } step = createVector(0,0); } let b; function draw() { background(255); if(showdist.checked()) image(distfield, 0, 0); //the min distance to the nearest non white pixel in the target image if(showtarget.checked()) image(img, 0, 0); //the target image if(showpaths.checked()) { //tint(255, 5e6 / frameCount / Nwalkers); image(overlay, 0, 0); } //text(dist(createVector(mouseX, mouseY)), width/2, height/2); //text(overlay.get(mouseX, mouseY), width/2, height/2); beta = betaslider.value(); beta = beta / (1 - beta); overlay.loadPixels(); for(let i = 0; i < Nwalkers; i += 1) { //let debug = Math.sqrt((mouseX - walkerpos[i].x)**2 + (mouseY - walkerpos[i].y)**2) < 10; step.x = 2*stepsize*(random() - 0.5); step.y = 2*stepsize*(random() - 0.5); newpos = p5.Vector.add(walkerpos[i], step); let df = dist(newpos) - dist(walkerpos[i]); if(df > 0 | exp(beta * df) > random(1.0)) { walkerpos[i].add(step); } //if(showwalkers.checked()) circle(walkerpos[i].x, walkerpos[i].y, 3); if(showwalkers.checked()) set(walkerpos[i].x, walkerpos[i].y); // loop over index = 4 * (int(walkerpos[i].y) * overlay.width + int(walkerpos[i].x)); b = overlay.pixels[index+3] + 5 overlay.pixels[index+3] = b; } overlay.updatePixels(); }