import * as THREE from "three"; import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js"; import { RenderPass } from "three/addons/postprocessing/RenderPass.js"; import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js"; import { FXAAShader } from "three/addons/shaders/FXAAShader.js"; import { CustomOutlinePass } from "./CustomOutlinePass.js"; import FindSurfaces from "./FindSurfaces.js"; class OutlineModelViewer extends HTMLElement { constructor() { super(); this.shadow = this.attachShadow({ mode: "closed" }); this.render(); const model_path = this.getAttribute("model") || "/assets/projects/bike_lights/models/bigger.glb"; const canvas = this.shadow.querySelector("canvas"); let canvas_rect = canvas.getBoundingClientRect(); console.log(canvas.clientWidth, canvas.clientHeight, canvas_rect, window.devicePixelRatio); const body = document.getElementsByTagName("body")[0]; const style = window.getComputedStyle(body); const outline_color = 0x000000; const model_color = 0xffffff; // Init scene const camera = new THREE.PerspectiveCamera( 70, canvas_rect.width / canvas_rect.height, 0.1, 100 ); camera.position.set(10, 2.5, 4); // create the scene and the camera const scene = new THREE.Scene(); // override the model material to be a flat color // scene.overrideMaterial = new THREE.MeshBasicMaterial({color: model_color}); const renderer = new THREE.WebGLRenderer({ canvas: canvas, alpha: true, }); // renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize(canvas_rect.width, canvas_rect.height, false); const light = new THREE.DirectionalLight(0xffffff, 1); scene.add(light); light.position.set(1.7, 1, -1); // Set up post processing // Create a render target that holds a depthTexture so we can use it in the outline pass // See: https://threejs.org/docs/index.html#api/en/renderers/WebGLRenderTarget.depthBuffer const depthTexture = new THREE.DepthTexture(); const renderTarget = new THREE.WebGLRenderTarget( 2*canvas_rect.width, 2*canvas_rect.height, { depthTexture: depthTexture, depthBuffer: true, } ); // Initial render pass. const composer = new EffectComposer(renderer, renderTarget); const pass = new RenderPass(scene, camera); composer.addPass(pass); // Outline pass. const customOutline = new CustomOutlinePass( new THREE.Vector2(2*canvas_rect.width, 2*canvas_rect.height), scene, camera, outline_color, ); composer.addPass(customOutline); // Antialias pass. const effectFXAA = new ShaderPass(FXAAShader); effectFXAA.uniforms["resolution"].value.set( .5 / canvas_rect.width, .5 / canvas_rect.height ); composer.addPass(effectFXAA); const surfaceFinder = new FindSurfaces(); // Load model const loader = new GLTFLoader(); loader.load(model_path, (gltf) => { scene.add(gltf.scene); surfaceFinder.surfaceId = 0; scene.traverse((node) => { if (node.type == "Mesh") { const colorsTypedArray = surfaceFinder.getSurfaceIdAttribute(node); node.geometry.setAttribute( "color", new THREE.BufferAttribute(colorsTypedArray, 4) ); //override materials node.material = new THREE.MeshStandardMaterial({ emissive: model_color, // opacity: node.material.transparent ? 0 : 1 }); } }); customOutline.updateMaxSurfaceId(surfaceFinder.surfaceId + 1); }); // Set up orbital camera controls. let controls = new OrbitControls(camera, renderer.domElement); controls.autoRotate = true; controls.update(); // Render loop function update() { requestAnimationFrame(update); controls.update(); composer.render(); } update(); function onWindowResize() { canvas_rect = canvas.getBoundingClientRect(); camera.aspect = canvas_rect.width / canvas_rect.height; camera.updateProjectionMatrix(); renderer.setSize(canvas_rect.width, canvas_rect.height, false); composer.setSize(2*canvas_rect.width, 2*canvas_rect.height); effectFXAA.setSize(2*canvas_rect.width, 2*canvas_rect.height); customOutline.setSize(2*canvas_rect.width, 2*canvas_rect.height); effectFXAA.uniforms["resolution"].value.set( .5 / canvas_rect.width, .5 / canvas_rect.height ); } window.addEventListener("resize", onWindowResize, false); } render() { this.shadow.innerHTML = ` `; } } customElements.define("outline-model-viewer", OutlineModelViewer);