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108 lines
2.4 KiB
JavaScript
108 lines
2.4 KiB
JavaScript
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let w = 200;
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let stepsize = 1;
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let Nwalkers = 100;
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let fr = 100;
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let cw = 500;
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let canvas, src, pg;
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let walkerpos = []
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let transparent;
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function proposal(pos) {}
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let img;
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function preload() {
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img = loadImage('birthday.png');
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}
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/*
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class Walker {
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constructor() {
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this.pos = createVector(width, height);
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}
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//draw the walker
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draw(ctx) {
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ctx.circle(this.pos.x, this.pos.y, 1);
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ctx.line(this.newpos.x, this.newpos.y, this.pos.x, this.pos.y);
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}
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//calculate dBH
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get_dBH(landscape, prop) {
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let l = lightness(landscape.get(this.newpos.x, this.newpos.y)) - lightness(landscape.get(this.pos.x, this.pos.y));
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if (mouseIsPressed) {
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let tomouse = createVector(this.pos.x - mouseX, this.pos.y - mouseY);
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let mouse = p5.Vector.dot(tomouse, prop) / prop.mag() / tomouse.mag()
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//console.log('l, mouse:', l, mouse);
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return l + mouse;
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}
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//console.log('l:', l);
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return l;
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}
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//move the walker
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step(landscape) {
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this.prop = p5.Vector.random2D();
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this.newpos = p5.Vector.add(this.pos, this.prop);
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this.prop.mult(stepsize);
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let dBH = this.get_dBH(landscape, this.prop);
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let n = this.newpos;
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let withinBounds = (0 <= n.x) && (n.x <= w) && (0 <= n.y) && (n.y < w);
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if(withinBounds && (dBH <= 0 || exp(-dBH) > random(1))) {
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this.pos = n;
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}
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}
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//leave behing a trail in the landscape
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leaveFootstep(landscape) {
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landscape.loadPixels();
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let o = landscape.get(this.pos.x, this.pos.y);
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let n = color(hue(o), saturation(o), lightness(o) * 0.9);
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landscape.set(this.pos.x, this.pos.y, n);
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landscape.updatePixels();
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}
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}
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*/
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function setup() {
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console.log('canvas has size: ', cw, cw);
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canvas = createCanvas(cw, cw);
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canvas.parent('sketch-holder');
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//pixelDensity(1);
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//let d = pixelDensity();
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frameRate(fr);
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overlay = createGraphics(windowWidth, windowHeight);
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overlay.pixelDensity(1);
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overlay.background(255);
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colorMode(HSL);
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transparent = color(1,1,1,0);
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walkers = [];
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for(let i = 0; i < Nwalkers; i += 1) {
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append(walkerpos, createVector(random(width), random(height)));
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}
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}
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function draw() {
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background(255);
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image(img, 0, 0);
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image(overlay, 0, 0)
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for(let i = 0; i < Nwalkers; i += 1) {
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walkerpos[i].add(p5.Vector.random2D().mult(stepsize));
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circle(walkerpos[i].x, walkerpos[i].y, 5);
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overlay.set(walkerpos[i].x, walkerpos[i].y, transparent);
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}
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overlay.updatePixels();
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} |